P0-A2: Part 457: Static Ship Integration, AI Overhaul
I still have some work to do with the rotation, but I have decided to move on to the AI.
Using Unity’s navigation system is a lot easier, I can generate far more accurate navmeshes, and my current AI code can use them easily. I can also add “offmesh” links, which my current navigation solution doesn’t support.
There are some minor bugs with the new navigation system, but it shouldn’t be difficult to fix these. If the rotation code works out, which it may not, I think the new system has the potential to be a lot better than the previous one.
–



