P0-A11: Part 970: Server, Improvements
I have extended the server stress tests, and uncovered a more fundamental issue. The way that I am updating the state of the other server players is not scaleable.
I will have to make more serious modificatons to the fundamental server code to handle this.
This will take some time, but I believe it should be possible.
I am hoping to get the server stress testing and refactoring done next week.
