P0-A11: Part 959: Debugging, Improvements
I have looked into multithreading the scanning algorithm that I was working on, and this will take more time than I thought, so I will postpone it for now.
I am continuing on with testing, etc, in preparation for a transition into the Beta stage for this project.
I have fixed some issues with the AI for the spawnable creatures in the game, and fixed some other AI related issues.

