P-172: Unity: Space Environment: Part 38: Multiplayer test
I have implemented multiplayer support into my project.
This was quite easy, and involved very little coding work. I am currently running a server only on my local network, and only with the unity editor as the server. However, this should provide proof of concept that my project is more or less multiplayer safe.
The only issues that I am having (based on the small amount of testing that I had done so far) is that the long-distance camera system for the Space Exploration engine does not work on the client players in multiplayer. This could be serious, depending on what the cause turns out to be. Hopefully it is just a minor issue.
I have not properly tested the floating origin system in multiplayer yet, but there could be issues with that too. The floating origin approach is known to cause issues in multiplayer.
There is also an intermittent issue with the players movement code which seems to be worse in multiplayer. I believe this has to do with the Space Exploration Engine in some way, I may not have set up the player correctly. I will need to debug this when I get a chance.
Other than that, the multiplayer test was very successful.
