P0-P-172: Part 47: Shuttle Dialogs/Guis
The next step is to add the html-based dialogs to the interior of the shuttle, and then wire them up to code, so that I can actually use them.
This turned out to be harder than I thought. I had a lot of problems getting the guis to work properly when they were children of another object (IE, the ship). I had a lot of collision issues and problems getting the mouse pointer to display properly.
I also had some problems configuring the UV’s for use with web gui’s, but I seem to have solved all of these problems now. I now need to create the gui’s themselves.
The cockpit chairs have recently been textured as well, and they came out reasonably well, for the time I had to spend on them.

19/11/2016 , 12:12:36 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

19/11/2016 , 12:12:43 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

19/11/2016 , 12:12:11 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

19/11/2016 , 12:12:02 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

18/11/2016 , 07:12:36 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
