P-152: Virtual World Concept Update 86: Chunked Levels of Detail Using Quad Trees Part 53
I have not been able to fix the current issue with the Spherical Terrain Project. I feel that I am very close, but I cannot seem to get the terrain to subdivide correctly.
The below video illustrates what I mean. As the camera moves further away from the terrain, the nodes at the back should stop rendering. This happens to most of the nodes. However, some of the nodes are rejected from the render list incorrectly, such as a node in front disappearing from view before a node behind it.
This is the problem that I am having issues fixing. I will continue working on it for the time being, but I may not be able to crack this.
