P-152: Virtual World Concept Update 83: Chunked Levels of Detail Using Quad Trees Part 50: Possible Proof of Concept
Upon further testing, it seems that my solution to the parsing and optimisation problem was not actually correct.
Even though it did work, when I analysed the number of calculations performed by the function I saw that there was one calculation for each node in the quad tree.
This means that it did not actually produce any noticeable benefit or performance boost. I do feel that I am very close to figuring this out, however, and I am currently in the process of refactoring the code to solve this.
Since the quad tree parsing algorithm uses recursion, this is not nearly as easy as it could be. I am looking into other parsing options (such as using a stack) as well as modifying the logic in my current code.
