P-152: Virtual World Concept Update 69: Chunked Levels of Detail Using Quad Trees Part 37
I believe my hypothesis is correct, in that the issues I am having are with the indexing of the verts as they are being loaded into and out of the quad tree.
I have made some progress in solving these issues, as can be seen in the below screenshots. However, there are still some issues with vertices being placed incorrectly.
At higher resolutions, the problem reoccurs, with visible distortion in the spherical terrain. Verts are either being rendered in the wrong order, or several tiers are still being rendered at once.
I am confident that this is a fixable problem, but I will need to do more extensive debugging to solve it. I have written some code to save a list of the vertices to a file at several places in the code: At the beginning, when the vertices are first generated, When the vertices are loaded into the quad tree, and at the end, when the renderlist is populated.
I can now compare them with WinMerge, a very useful dif tool for comparing multiple files.







