P-152: Virtual World Concept Update 65: Chunked Levels of Detail Using Quad Trees Part 33
I have fixed the minor bug that was preventing the last face from drawing, and I have copied the changes to the second of the six faces that form the quad tree.
So far, the new system seems to be working very well, but I won’t know if it has worked for sure until I can get all six of the faces rendered, and the perlin noise applied.
I am confident that this new approach will work, however. There are no visible issues with the two sides of the quad sphere that I have added so far.






