P-152: Virtual World Concept Update 26: Spherical Terrain: Polysoup Collision Update 2
I have run into major issues with the player collision. Collision between items and the spherical terrain works, but I cannot get player collision working. The collisions mesh is visible, however the player passes straight through. I am in the process of debugging this, but it is taking more time than I thought.
I believe the problem is that the player code is excluding the spherical terrain object from consideration during the collision checks. The collision code in both item and player is however, complex, and so I am having issues tracking down where this is happening. I am, nonetheless,hoping to get player collision working in the next few days.
The next goal is to add paging and scalable terrains, and test the gravity and 3D player rotation code which I implemented some time ago.
Then I can begin the next phase of the Virtual World project, which I will announce once the spherical terrain is working the way I want it to.
