P-152: Virtual World Concept Update 157: Planet-sized Terrain: Part 36
I am still having issues with the Tier-2 LOD’s. I have decided that to solve these issues I will need to divide my planet scaling code into three distinct functions.
Up to now, I have been using one function to handle all 3 distance tiers, from very long range to short range. This is the most elegant and efficient solution, but it is also very logically complex.
With a function designed specifically for each distance, it should be a lot easier to see what is going on, and customise the LOD system for that particular distance. The only problem, in addition to a less elegant solution, would be that the transition between tiers will likely be a lot more abrupt, but this is something that I will need to deal with later.
I will need to take a step back and spend some time restructuring my code to work with the new scaling system. I have most of the Tier 1 LOD system working, but there are still implementation issues to deal with.

15/08/2016 , 04:07:38 AM
Torque 3D MIT – P152

15/08/2016 , 04:06:51 AM
Torque 3D MIT – P152

15/08/2016 , 02:32:03 AM
Torque 3D MIT – P152
