P-152: Virtual World Concept Update 143: Planet-sized Terrain: Part 22: 64 bit/32 bit Translation
I have successfully integrated the algorithm for translating the nodes, and it seems to be working very well.
The problem now is getting the terrain texture painter working with the new scaled nodes.
The textures themselves don’t show up, they display only as single colours, and the terrain painter is not applied to the correct height values. The code seems to produce a radial gradient on the XY plane, when it should be producing a height-based gradient on the Z plane (relative to the surface normal of the node in question).
I have spent some time already working on this, but it shouldn’t be a major issue to fix. Once this is done, I need to modify the subdivision algorithms to smooth out the terrain, and I can then move on to the final objectives in MS2.

28/07/2016 , 08:31:20 PM
Torque 3D MIT – P152

28/07/2016 , 08:17:55 PM
Torque 3D MIT – P152

28/07/2016 , 07:19:54 PM
Torque 3D MIT – P152

27/07/2016 , 08:29:02 PM
Torque 3D MIT – P152

28/07/2016 , 12:51:50 AM
Torque 3D MIT – P152
