P0-A11: Part 983: Server Setup, Testing
I have conducted extensive testing of the core features of the project with the new server, and with continuous play sessions, and corrected some minor bugs. I have also identified some slightly more serious bugs, but these should be fixed soon. I have also created a file server, which I can use to allow the […]
P0-A11: Part 982: Server Setup, Testing
The server is now basically working. The live server has been running uninterrupted for several days, with multiple connects and reconnects and continuous play sessions, and there are no major issues. The next step is to work on extensive testing of the project with the live server, and prepare a set of tutorials for the […]
P0-A11: Part 981: Testing, Improvements
Preliminary testing with the new VPS has gone very well. Clients can connect to the remote server, and everything seems to work ok. I have tried multiple disconnects and reconnects, etc, and there are only a small number of identified issues. I will hopefully be able to fix these issues quickly. I can then work […]
P0-A11: Part 980: Testing, Improvements
The server setup is going well! mySQL is installed and working, and I have a linux headless server build running on the server too. There are still quite a few issues to solve before I can properly connect to the server using the project client though, and I will then need to run extensive tests […]
P0-A11: Part 979: Testing, Improvements
I have finished most of the preliminary build testing and setup for the early beta build. I have also fixed some other, minor, bugs with the multiplayer component, such as players spawning in the same location, etc. The next step is to set up a Virtual Private Server for the project. Once this is done, […]
P0-A11: Part 978: Testing, Improvements
I believe that most of the critical errors and bugs have been fixed, although there is quite a bit of optimisation, etc, to do. The next step is to purchase a virtual private server and upload my game server onto it. This will be somewhat difficult, since I will need to create a linux build […]
P0-A11: Part 977: Testing, Improvements
I believe I am in the final phase of the alpha. I should be moving into beta in the next few months, hopefully early next year. The remaining time will be spent on testing and critical improvements, as well as on preparing a final alpha or early beta build of the project. I need to […]
P0-A11: Part 976: Testing, Improvements
I have ported my project to the latest version of unity, 2021.2. There did not seem to be any major issues. I have also conducted more testing and made some more improvements to the system. There are still quite a few optimisations and tweaks that I need to make, but these are not a priority […]
