P0-B4: Part 1181: Debugging, Improvements
I have finished all of the tutorials and test sequences that I had planned to do, and other than a few minor bug fixes, everything worked fine. I have also run numerous tests on the sql server, in both mySQL and sqllite mode, and both modes seem to work fine. I should be able to […]
P0-B4: Part 1180: Debugging, Improvements
I have made several improvements and bug fixes to the inventory system, and the crafting system. I have also been running some detailed tutorials and test sequences, and have not run into any serious issues. Any minor bugs that were found were quickly fixed. There does seem to be an intermittent issue with the placement […]
P0-B4: Part 1179: Sqllite Support
The work that I have done integrating Sqllite support into the project has gone very well. I had a few minor issues converting the mySQL commands and functions to sqllite, but they now seem to work fine. I now have a single server project that can be compiled in EITHER mySQL mode (for the master […]
P0-B4: Part 1178: Debugging, Improvements
I have also been continuing to debug and test the project. I have added improvements to the AI system and the combat system. I have also tested the ability for the player to claim planets, as well as added bug fixes to the crafting system, as well as various improvements to the menus.
P0-B4: Part 1177: Sqllite Support
I have added sqllite support to unity, and I have found a reliable way of duplicating my existin database scheme and converting it to sqllite mode. The mysql commands themselves need slight modifications, but seem mostly compatible. The main issue now is coding the server to support both database formats interchangeably. I don’t want to […]
P0-B4: Part 1176: Sqllite Support
I am considering creating a “player server” that could be released with the project and would allow players to not only play the game offline, but would also allow them to set up servers for other players to connect to. The problem with this is that the master server that I am currently using used […]
P0-B3: Part 1175: Debugging, Improvements
I have spend more time working on improving and testing the build. There were some issues with the build, but these were minor. I ran into some issues with story mission flags being incorrect, and the randomised start location for each player being off. There were also some additional, minor, issues with character creation. The […]
P0-B3: Part 1175: Debugging, Improvements
The final goal for this milestone was to spend some time working on the build. I have added some code to the post-processing of the build that automatically copies all of the needed files to the build directory. Previously, I had to do this manually. In addition, I have changes the source directories of some […]
