P0-A8: Part 793: Improvements
I have been working mostly on finalising the basic gameplay features. For the first release the players goals, etc, will be very simple, mostly involving basic survival and resource management. I have created a “Faction” system, and added this to the project. Each star system can now be controlled by a different faction. In the […]
P0-A8: Part 792: Guis, Improvements
I have added a new set of gui’s that display key data to the user, such as position information, environment temperature, wind speed, etc, inventory information, and resources carried. These GUI’s can be accessed at any time, and therefore are somewhat Non-diegetic, but I intend to add an in-game tablet or laptop computer that these […]
P0-A8: Part 791: Guis, Improvements
I have made further improvements to the nav system, and I have fixed some bugs with the server. There were some issues with loading the world state from the database that have now been fixed. I have also added in the ability to mine resources (such as Ore, Deuterium, etc) from asteroids and stars. Users […]
P0-A8: Part 790: Guis, Improvements
The 2D nav map is also done, and works quite well. I will be using is both as an alternative to the 3D map (It may be easier to use in some cases) and as a nav map for the shuttle, and for smaller ships that don’t have the room for a 3D radar. I […]
P0-A8: Part 789: Guis, Improvements
I have made some progress on the 2D nav map. I have displayed the stellar objects in a scaled 2D form, with colour coding for stars and planets. The next goal is to extend this to allow it to also be used for navigation and displaying information about the solar system. I will spend at […]
P0-A8: Part 788: Guis, Improvements
The next goal is to dramatically improve the Guis in the project, especially the navigation Gui’s. I have added the ability to select objects on the 3D radar, and I have added a volumetric 3D line joining the players ship to their target destination. It is also possible to navigate to the chosen destination using […]
P0-A8: Part 787: Server Database Backup
I have completed the next major goal, which is to save the world state to the database. This means that the server can save and load the world state when it is shut down or taken offline for maintenance, making the project completely persistent. Initial testing seems to indicate that there are no issues or […]
P0-A7: Part 786: Debugging, Improvements, etc.
The debugging, and A7 itself, is now basically done, at least for the time being. I have tested various smaller systems and features within the project, and made some small changes and fixes. I have also added some improvements and updates that I had been postponing for some time. I will probably start the next […]
