P0-A8: Part 825: AI, Improvements
The AI dialog is progressing well.I have added the random backstory, and I have also added various traits, skills, etc.In addition, there are various include and exclude filters, so that each piece of information in the AI’s database is only displayed to the user as a line of dialog under certain conditions.For example, some topics […]
P0-A8: Part 824: AI, Improvements
I have been working on a new character interaction system for NPCs in my project. I am attempting to generate pseudo-random backstories and character details for all of the characters in the world that the player can interact with. The player will then be able to talk to the AI about these topics. Since the […]
P0-A8: Part 823: Improvements, Debugging
I have done more debugging and testing, and so far, the project still seems to be going quite well. I have uncovered some minor bugs which seem to be related to the server (particularly database loading of characters) and the AI, but these seem minor. The next goal is to continue the testing and debugging, […]
P0-A8: Part 822: Improvements, Debugging
I have been debugging and testing the inventory and the item crafting system more. I have added some more features and buildable items, and improved the existing system. I have run into an issue with crafting complex items, however. I am trying to keep my project as realistic as possible, and so I am trying […]
P0-A8: Part 821: Improvements, Debugging
I have made the existing inventory system in the project persistent. IE, any items, tools, etc, that the player picks up and adds to their inventory will be saved to the server, and database. This was slightly more difficult than it sounds, because many of the items that the player is interacting with are persistent […]
P0-A8: Part 820: Improvements, Debugging
I have made several improvements to the project. Firstly, I have changed the time scale, so that the Time of Day and the various “life” variables (such as Hunger, Thirst, etc) now change at a more realistic rate. Previously, I had these changing very rapidly, for testing and debugging purposes, but I feel that I […]
P0-A8: Part 819: Art, Lighting, Shaders
The shader and art experimentation is basically done. I am very pleased with the results. I am still using the Built-in Render pipeline, so I don’t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere. The effects in the below image are exagerrated […]
P0-A8: Part 818: Art, Lighting, Shaders
I have been spending some time experimenting with lighting and shaders in my project. I have used THIS resource to find some shader examples, and I have been working on modifying them. The effects look very good, especially when combined with specular lighting on the walls and floors, and other metal surfaces. I plan to […]
