P0-B5: Part 1285: Debugging, Improvements
I have spend a few days testing, debugging, and optimising the new city features.
They were causing significant slowdowns in the project, but I tracked this down to the animators on the guis that I was using.
I made several optimisation improvements to these, as well as paging in/out various objects in the world, and this significantly improved performance.
The next goal is to test and improve the AI navigation a little more.











