Software and Games
P0-B8: Part 1439: Debugging, Improvements
I have finished another complete retest of the project.
There were some minor issues that were caused by the recent changes to the project, and I made some other minor improvements, but everything went ok.
The project seems reasonable stable now.
The only major debugging left is with the AI pathfinding, there are still some issues here.




P0-B8: Part 1438: Debugging, Improvements
I have tested the new capital ship in unity, and the artwork works well.
I am still not sure about the interior.
I still need to do some more experimenting, etc, with it.
In particular, I need to look into repeating textures. If I can get these to work well, I can get very good looking results with a lot fewer textures being used.
The problem is that I wouldn’t be able to add as much detail. This is something I still need to research.
P0-B8: Part 1437: Debugging, Improvements
I have spent more time on the exterior hull base texture for the new ship model.
There are still more details, etc, to add, but the new base texture looks reasonable good.
I have also made some improvements to the interior texture, but I am still not sure how to get the required level of texture resolution.
I could use UDIM tiles, or I could use a repeating texture.











P0-B8: Part 1435: Debugging, Improvements
I have done a lot of work on the new starship model.
I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly.
I will spend some time experimenting with the different texture options to find something that I think works the best.
Any object that needs to be animated will need to be grouped first, for texturing, and then ungrouped later. This will keep the number of unique textures small.
P0-B8: Part 1434: Debugging, Improvements
One of the few remaining issues that need to be done before I can release the project is to replace the main capitial ship model with a more up-to-date one.
I have mostly finished the geometry of the new ship model, both interior, exterior, and the detail work.
I am now working on preparing the model for unwrapping, texturing, and importing into unity.
P0-B8: Part 1432: New Quests, New Content
I have tested most of the new features that I added, and everything is working well.
There were a few minor issues, but these were fixed quickly, and I have made some improvements.
I have also made some improvements to the procedural story system which should be useful for the future.
There are still some minor issues with rotation of player control objects that I am working on.






