P0-B8: Part 1416: Debugging, Improvements
I have made some improvements to the GUI system in the game so that users can find documents in the world that contain data, and this data can then be categorised and stored in the GUI.
This is a common feature in many games, and it was not too difficult to add to Spiritus Astrum’s existing quest system.
I also made some improvements to the existing quest system too while working on this.
The next objective is to improve the dialog system in the game. I really need to add better support for nested conversations.
I have been experimenting with some solutions of my own, but it seems that a node-based system (Similar to how visual scripting works) would work best.
I am currently looking into options to implement something like this in Spiritus Astrum.


