P0-A3: Part 550: Server Persistence, Debugging
by PhoenixGames on Apr.21, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum
I have switched back to a simpler physics system, which seems to work better for the project at the moment. I may reimplement the advanced physics system later, or stick with this one.
The next major issue is the server persistence.
There is a serious issue with saving and loading the players position when travelling far from the origin.
It seems that there is a loss of precision, causing the players position to be incorrect.
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