P0_A10
P0-A10: Part 945: Story, Improvements
by PhoenixGames on Aug.29, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The story elements that I was working on are now basically done. There were quite a few last minute bugs, but these were solved with no major issues. The next goal will be to create dynamic or randomly generated stories that will be different each time, possibly depending on the players character profile and/or their […]
P0-A10: Part 944: Story, Improvements
by PhoenixGames on Aug.29, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The story improvements that I am have been working on are going very well. I have a short, functional, “side quest” style story that is randomly generated and works very well. I still have quite a lot of testing and debugging to do with this though. I had to make some changes to the fundamental […]
P0-A10: Part 943: Story, Improvements
by PhoenixGames on Aug.22, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The gravity issues are mostly solved. I had planned to add the ability for the player to control the orientation of their jetpack in all axes (So, they can move and rotate along any axis), but this proved to be more difficult than I thought, and I don’t have time to do this right now. […]
P0-A10: Part 942: Story, Improvements
by PhoenixGames on Aug.22, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The setup of the artwork is done, and most of the preliminary work for the new story elements is also working. It is now possible to land on any kind of stellar object, even if it is rotating. The visual impact of having players walking around on a rotating asteroid or space station is extremely […]
P0-A10: Part 941: Art, Story, Improvements
by PhoenixGames on Aug.22, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
The artwork that I have been working on is mostly done. It’s quite simplistic at the moment, but the main goal is to test the ability for players to land on very small asteroids and structures which don’t have gravity. I also want to have these objects rotate while the player is attached to them, […]
P0-A10: Part 939: Art
by PhoenixGames on Aug.15, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
I have finished most of the smaller items that I wanted to create. I think the art quality is reasonably good, but not great. For the early stages of the project, it should work ok though. The next step is to create a much larger , much more complex, art piece which I want to […]
P0-A10: Part 938: Art
by PhoenixGames on Aug.15, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
I am in the process of creating some new items for the project. I will be creating some simple weapons and items first, and then I want to create a much more complex art piece.
P0-A10: Part 937: Art
by PhoenixGames on Aug.08, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
I have spent some time adding more art objects to the project, such as weapons and other items. It should soon be possible to find items in the world, and when found, store and manufacture them back on board the players main ship. I also intend to add more story elements shortly.
P0-A10: Part 936: Debugging, Improvements
by PhoenixGames on Aug.08, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
I have added an atmospheric reentry effect to the project, which I think looks very good. It activates during reentry to planets with atmospheres. In addition to looking good, it also helps to cover the transition from space to surface, such as the lighting and other effects. I have also finished most of the current […]
P0-A10: Part 935: Debugging, Improvements
by PhoenixGames on Aug.08, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum
I have made additional improvements to the AI. It is now possible to permanently save the AI state to the database. This means that the state of the AI can be restored after a server crash, or planned maintenance, etc. It also makes testing and debugging easier. I have also made several improvements to the […]