PGD Home

Astral Realms

P0-A9: Part 885: Improvements, Debugging

by on Apr.04, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

The debugging is continuing to go well. I have fixed various minor visual issues caused by layer inclusion/exclusion, and other minor problems. I have run into a serious graphical issue with the ground cover system though. There is a strange shadow effect that appears over the ground cover. The issue seems to occur almost entirely […]

Leave a Comment more...

P0-A9: Part 884: Improvements, Debugging

by on Mar.28, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have made several improvements to the complex radar system used in the project. There were a few long standing bugs that have been fixed, and the stability of the system is much better now. This system is vital for the project, due to the extreme distances involved, so it is essential that it works […]

Leave a Comment more...

P0-A9: Part 883: Improvements, Debugging

by on Mar.28, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have fixed quite a large number of bugs. I have fixed a bug causing low framerates when snow is enabled, and I have fixed some other issues with the weather and ground cover systems. I also fixed an issue with the time of day system being incorrect, due to the latitude of the planet, […]

Leave a Comment more...

P0-A9: Part 882: Improvements, Debugging

by on Mar.28, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I am coming to the end of the current cycle of debugging, and most of the critical systems that I had planned to test have been successfully tested. I ran into some worrying issues with the NPC pathfinding on cities when the city is on the far side of a planet (IE, when the worldup […]

Leave a Comment more...

P0-A9: Part 881: Improvements, Debugging

by on Mar.21, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have run into some more bugs with the project. I discovered one issue with the ground cover. At certain times of day (depending on the sun position) there is a visible seam in the ground cover. This is not a huge issue, but it will need to be fixed at some point. The next, […]

Leave a Comment more...

P0-A9: Part 880: Improvements, Debugging

by on Mar.21, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have fixed many long-standing issues with the project, and conducted longer and longer field tests. Overall, everything is continuing to go very well. Any bugs found have been minor, and were fixed quickly. I have also made improvements to lighting, shaders, and various other smaller systems. I have a few more complex tests to […]

Leave a Comment more...

P0-A9: Part 879: Improvements, Debugging

by on Mar.21, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have spend a few days optimising the project, in particular the ground cover since that was responsible for most of the FPS issues when exploring planets. I now have the project easily running at over 30 FPS in the editor, and even higher in the build, while still looking good. I have added several […]

Leave a Comment more...

P0-A9: Part 878: Improvements, Debugging

by on Mar.14, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

The debugging is still going well, after the issues with the solar system mechanics. I have fixed a few minor bugs, and I have a few more to look at in the future. I have made some changes to the lighting, etc, in the project too. The next major goal is to optimise the framerate. […]

Leave a Comment more...

P0-A9: Part 877: Improvements, Debugging

by on Mar.14, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have run a test which involved landing the players capital ship on a planet. Currently, this is not officially supported, partly because I didn’t think that this would be possibly to implement. However, I ran a test, and it worked extremely well. It should be quite possible to allow capital ships to land, so […]

Leave a Comment more...

P0-A9: Part 876: Improvements, Debugging

by on Mar.14, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

The solar system mechanics bug seems to be fixed! This took a long time, but I am reasonably confident that the system works now. The user can now not only see the day/night transition in real time from space, and travel to the planet and have the time of day on the surface match the […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!