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P0-A8: Part 804: AI, Testing

by on Oct.04, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The next major goal is to test, and improve, the AI Ships that can spawn at various times. I have spent some time testing this already, and the solution that I have works reasonably well, but it is very rough, and can no doubt be improve a lot. I also want to add support for […]

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P0-A8: Part 803: Lighting, Testing

by on Oct.04, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have made improvements to the lighting used in my project. I am using a combination of directional and point lights, and the background colour changes depending on the colour of the nebula that the player is in. I have spend some time adding and customising various light sources, and setting the layers and exclusion […]

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P0-A8: Part 802: Razer Chroma/Phillips HUE lighting integration

by on Sep.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have finished the integration for the Phillips HUE lighting. The system works quite well, although it needs some slight tweaking in some areas. I can sync the lights with the sunlight, and the nebula light colour, this is the easy part. I have also added a distance-based system that will change the light colour […]

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P0-A8: Part 801: Razer Chroma/Phillips HUE lighting integration

by on Sep.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on a new feature for the project. I noticed that there is a unity SDK for the razer chroma system (HERE). This allows for precise control of the lighting for razer chroma products, including keyboards, mice, etc. However, it also supports the Phillips HUE range of RGB room lights. My plan […]

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P0-A8: Part 800: Claiming Planets, etc.

by on Sep.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have added the ability for a player to “claim” undiscovered planets to the project. Players can scan, and then claim planets by landing on them and planting a marker. This is then added to the database, and any other user finding that planet can see the current “owner”. This will form a very simple […]

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P0-A8: Part 799: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on tying together the core variables for the project, such as food, water, health status, etc. I have mostly completed this, and I have added a series of on-screen effects to indicate certain conditions. I have bleeding effects to show injury, and lens distortion and blurred vision to show starvation, desiccation, […]

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P0-A8: Part 798: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have completed the 3D artwork for the station, and added some simple lighting and a rotation animation. This is very basic for now, but it works ok. I have also fixed some bugs with the guis, etc. It is now possible to buy and sell items from any station, but only while docked. The […]

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P0-A8: Part 797: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have added more GUI’s and improvements to the project. I now have the ability to manufacture essential stores (such as ammunition, etc) on board the ship, using the ships fuel as a resource. The player can also dock with stations, and sell or purchase resources. I have designed the system to allow any resource […]

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P0-A8: Part 795: Improvements, Variables

by on Sep.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have added most of the key gameplay variables to the project, and added them to the persistent server and the database. This includes ammunition for all weapons, fuel, cargo, stores, etc and various status variables for the player (hunger, sleep, etc). These are all persistent, and affect gameplay, guns will not fire if they […]

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P0-A8: Part 794: Improvements

by on Sep.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have now added space stations that occasionally appear within the world. The purpose of these is to allow the player to sell gathered materials, and purchase additonal resources or fuel. I have also made improvements to the faction system. I am using perlin noise to determine which star systems belong to which faction, which […]

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