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	<title>P0_B3 - Phoenix Game Development</title>
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	<item>
		<title>P0-B3: Part 1175: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1175-debugging-improvements-2/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 01 Jan 2023 22:22:17 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9502</guid>

					<description><![CDATA[<p>I have spend more time working on improving and testing the build. There were some issues with the build, but these were minor. I ran into some issues with story mission flags being incorrect, and the randomised start location for each player being off. There were also some additional, minor, issues with character creation. The [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1175-debugging-improvements-2/">P0-B3: Part 1175: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have spend more time working on improving and testing the build.</p>



<p>There were some issues with the build, but these were minor.</p>



<p>I ran into some issues with story mission flags being incorrect, and the randomised start location for each player being off.</p>



<p>There were also some additional, minor, issues with character creation.</p>



<p>The other tests that I ran went fine, and no issues were discovered.</p>
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			</item>
		<item>
		<title>P0-B3: Part 1175: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1175-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 01 Jan 2023 22:18:16 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9500</guid>

					<description><![CDATA[<p>The final goal for this milestone was to spend some time working on the build. I have added some code to the post-processing of the build that automatically copies all of the needed files to the build directory. Previously, I had to do this manually. In addition, I have changes the source directories of some [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1175-debugging-improvements/">P0-B3: Part 1175: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>The final goal for this milestone was to spend some time working on the build.</p>



<p>I have added some code to the post-processing of the build that automatically copies all of the needed files to the build directory. Previously, I had to do this manually.</p>



<p>In addition, I have changes the source directories of some of the systems in the project to read directly from the resources folder, so that, again, I don&#8217;t need to manually copy files to the build directory.</p>



<p>I have also added several safety checks to the character creation screen to make sure that characters are always created properly, and the game will not start until all character creation steps are comple.</p>



<figure class="wp-block-image"><a href="https://imgur.com/XIXcw4Y"><img data-tf-not-load="1" fetchpriority="high" loading="auto" decoding="auto" decoding="async" src="https://i.imgur.com/XIXcw4Yl.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/Ck50bfN"><img data-tf-not-load="1" decoding="async" src="https://i.imgur.com/Ck50bfNl.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/8y0V0I8"><img loading="lazy" decoding="async" src="https://i.imgur.com/8y0V0I8l.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/MGiXRol"><img loading="lazy" decoding="async" src="https://i.imgur.com/MGiXRoll.jpg" alt="" title="source: imgur.com"/></a></figure>
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			</item>
		<item>
		<title>P0-B3: Part 1174: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1174-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 01 Jan 2023 22:14:21 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9498</guid>

					<description><![CDATA[<p>I have made some improvements to the inventory system, again, to make this more user friendly. In addition, I have made more improvements to the guis and navigation system to make it easier to search for objects in the world. I have made some more improvements and bug fixes to the crafting system as well. [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1174-debugging-improvements/">P0-B3: Part 1174: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have made some improvements to the inventory system, again, to make this more user friendly. </p>



<p>In addition, I have made more improvements to the guis and navigation system to make it easier to search for objects in the world.</p>



<p>I have made some more improvements and bug fixes to the crafting system as well.</p>



<p>I have also fixed some bugs with the AI NPC&#8217;s and objects in the game.</p>



<p></p>
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			</item>
		<item>
		<title>P0-B3: Part 1173: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1173-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 01 Jan 2023 22:10:32 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9496</guid>

					<description><![CDATA[<p>The debugging is continuing to go well. I have fixed a somewhat serious issue with the grass rendering system that was causing grass to render twice in some cases. I have also fixed several issues with the AI code, and som eothe rissues with guis. I have also made changes to how the crafting system [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1173-debugging-improvements/">P0-B3: Part 1173: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>The debugging is continuing to go well.</p>



<p>I have fixed a somewhat serious issue with the grass rendering system that was causing grass to render twice in some cases.</p>



<p>I have also fixed several issues with the AI code, and som eothe rissues with guis.</p>



<p>I have also made changes to how the crafting system works, to make it more user friendly.</p>



<p></p>
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			</item>
		<item>
		<title>P0-B3: Part 1172: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1172-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 25 Dec 2022 18:36:22 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9493</guid>

					<description><![CDATA[<p>I have spent some time testing and improving many of the systems within the game, including the inventory system, the navigation systems, and the groundcover/spawning system. There were several minor bugs that I needed to fix, and minor improvements that significantly help with gameplay and balancing. I have also spend a lot of time working [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1172-debugging-improvements/">P0-B3: Part 1172: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have spent some time testing and improving many of the systems within the game, including the inventory system, the navigation systems, and the groundcover/spawning system.</p>



<p>There were several minor bugs that I needed to fix, and minor improvements that significantly help with gameplay and balancing.</p>



<p>I have also spend a lot of time working on the crafting system, and testing object persistence and survival.</p>



<figure class="wp-block-image"><a href="https://imgur.com/PZoytet"><img loading="lazy" decoding="async" src="https://i.imgur.com/PZoytetm.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/WGLdkU7"><img loading="lazy" decoding="async" src="https://i.imgur.com/WGLdkU7m.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/6eBTQVi"><img loading="lazy" decoding="async" src="https://i.imgur.com/6eBTQVim.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/8o8lH2i"><img loading="lazy" decoding="async" src="https://i.imgur.com/8o8lH2im.jpg" alt="" title="source: imgur.com"/></a></figure>



<figure class="wp-block-image"><a href="https://imgur.com/rFH4S1S"><img loading="lazy" decoding="async" src="https://i.imgur.com/rFH4S1Sm.jpg" alt="" title="source: imgur.com"/></a></figure>
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			</item>
		<item>
		<title>P0-B3: Part 1171: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1171-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 25 Dec 2022 18:29:07 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9491</guid>

					<description><![CDATA[<p>The playesting is continuing to go well. Most of the projects mechanics work, but there are quite a few small bugs, as well as minor game design issues that need to be improved. This will likely take some time, I will need to tweak and balance quite a number of elements, but the process is [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1171-debugging-improvements/">P0-B3: Part 1171: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>The playesting is continuing to go well.</p>



<p>Most of the projects mechanics work, but there are quite a few small bugs, as well as minor game design issues that need to be improved.</p>



<p>This will likely take some time, I will need to tweak and balance quite a number of elements, but the process is going reasonably well.</p>



<figure class="wp-block-image"><a href="https://imgur.com/gEKTvNK"><img loading="lazy" decoding="async" src="https://i.imgur.com/gEKTvNKm.jpg" alt="" title="source: imgur.com"/></a></figure>



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			</item>
		<item>
		<title>P0-B3: Part 1170: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1170-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 25 Dec 2022 18:25:52 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9489</guid>

					<description><![CDATA[<p>The debugging is continuing to go well. I have fixed quite a number of minor bugs, many of which were in the project for some time. Most of the serious bugs seem to have been fixed, and I have now begun extensive play testing, with a view toward fixing the remaining minor bugs, and improving [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1170-debugging-improvements/">P0-B3: Part 1170: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>The debugging is continuing to go well.</p>



<p>I have fixed quite a number of minor bugs, many of which were in the project for some time.</p>



<p>Most of the serious bugs seem to have been fixed, and I have now begun extensive play testing, with a view toward fixing the remaining minor bugs, and improving and areas of the game that don&#8217;t work well from a design or game balancing perspective.</p>



<figure class="wp-block-image"><a href="https://imgur.com/EO1oiF7"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='0'%20height='0'%20viewBox=%270%200%200%200%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" class="tf_svg_lazy" decoding="async" data-tf-src="https://i.imgur.com/EO1oiF7m.jpg" alt="" title="source: imgur.com"/><noscript><img decoding="async" data-tf-not-load src="https://i.imgur.com/EO1oiF7m.jpg" alt="" title="source: imgur.com"/></noscript></a></figure>



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			</item>
		<item>
		<title>P0-B3: Part 1169: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1169-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 18 Dec 2022 23:53:39 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9485</guid>

					<description><![CDATA[<p>In addition to fixing some minor bugs, I have identified some other issues that need improvement. There are some problems with setting the random seed for persistent objects. In some cases, the seed can be different between runs, which means that objects which should be persistent are in fact randomised. There are also some issues [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1169-debugging-improvements/">P0-B3: Part 1169: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><a class="a2a_button_facebook" href="https://www.addtoany.com/add_to/facebook?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&amp;linkname=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" title="Facebook" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_twitter" href="https://www.addtoany.com/add_to/twitter?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&amp;linkname=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" title="Twitter" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_x" href="https://www.addtoany.com/add_to/x?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&amp;linkname=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" title="X" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_pinterest" href="https://www.addtoany.com/add_to/pinterest?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&amp;linkname=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" title="Pinterest" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_reddit" href="https://www.addtoany.com/add_to/reddit?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&amp;linkname=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" title="Reddit" rel="nofollow noopener" target="_blank"></a><a class="a2a_button_copy_link" href="https://www.addtoany.com/add_to/copy_link?linkurl=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&amp;linkname=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" title="Copy Link" rel="nofollow noopener" target="_blank"></a><a class="a2a_dd addtoany_share_save addtoany_share" href="https://www.addtoany.com/share#url=https%3A%2F%2Fphoenixgamedevelopment.com%2Fblog%2Fp0-b3-part-1169-debugging-improvements%2F&#038;title=P0-B3%3A%20Part%201169%3A%20Debugging%2C%20Improvements" data-a2a-url="https://phoenixgamedevelopment.com/blog/p0-b3-part-1169-debugging-improvements/" data-a2a-title="P0-B3: Part 1169: Debugging, Improvements"></a></p>
<p>In addition to fixing some minor bugs, I have identified some other issues that need improvement.</p>



<p>There are some problems with setting the random seed for persistent objects. In some cases, the seed can be different between runs, which means that objects which should be persistent are in fact randomised.</p>



<p>There are also some issues with story missions not saving correctly in some cases, and there are some other long overdue fixes and improvements that I finally have the time to add.</p>



<p>This should all be done over the next week or so.</p>



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			</item>
		<item>
		<title>P0-B3: Part 1168: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1168-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 18 Dec 2022 23:50:00 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9483</guid>

					<description><![CDATA[<p>In addition to some more minor debugging and testing, I have also fixed a major, long-standing bug with the AI. This was caused by the AI being rotated by the planets gravity while also being rotated by the navigation mesh that the AI was walking on. This caused a strange &#8220;tilting&#8221; every time the AI [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1168-debugging-improvements/">P0-B3: Part 1168: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>In addition to some more minor debugging and testing, I have also fixed a major, long-standing bug with the AI.</p>



<p>This was caused by the AI being rotated by the planets gravity while also being rotated by the navigation mesh that the AI was walking on. This caused a strange &#8220;tilting&#8221; every time the AI would reach a corner node in their path.</p>



<p>I have also spend some more time testing and improving the AI.</p>



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			</item>
		<item>
		<title>P0-B3: Part 1167: Debugging, Improvements</title>
		<link>https://phoenixgamedevelopment.com/blog/p0-b3-part-1167-debugging-improvements/</link>
		
		<dc:creator><![CDATA[PhoenixGames]]></dc:creator>
		<pubDate>Sun, 18 Dec 2022 23:46:48 +0000</pubDate>
				<category><![CDATA[Astral Realms]]></category>
		<category><![CDATA[P-0]]></category>
		<category><![CDATA[P0_B3]]></category>
		<category><![CDATA[Software and Games]]></category>
		<category><![CDATA[Spiritus Astrum]]></category>
		<guid isPermaLink="false">http://phoenixgamedevelopment.com/blog/?p=9481</guid>

					<description><![CDATA[<p>I have spent some time modifying and refining the extents for the random generation system for earth-planets. During testing, I noticed that earthlike planets were often far too steep, or had far too little or too much foliage and ground cover, for the game to be playable. Earthlike planets need to be surviveable by the [&#8230;]</p>
<p>The post <a href="https://phoenixgamedevelopment.com/blog/p0-b3-part-1167-debugging-improvements/">P0-B3: Part 1167: Debugging, Improvements</a> first appeared on <a href="https://phoenixgamedevelopment.com/blog">Phoenix Game Development</a>.</p>]]></description>
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<p>I have spent some time modifying and refining the extents for the random generation system for earth-planets.</p>



<p>During testing, I noticed that earthlike planets were often far too steep, or had far too little or too much foliage and ground cover, for the game to be playable.</p>



<p>Earthlike planets need to be surviveable by the player with basic tools, and so I needed to refine the random extents to make this possible.</p>



<p>There is less randomness between earthlike worlds now, but the distribution of resources and the ease of traversing the planets without vehicles is a lot better balanced.</p>



<p>I have also fixed some more minor issues with the water, etc.</p>



<figure class="wp-block-image"><a href="https://imgur.com/PWHq4d4"><img src="data:image/svg+xml,%3Csvg%20xmlns=%27http://www.w3.org/2000/svg%27%20width='0'%20height='0'%20viewBox=%270%200%200%200%27%3E%3C/svg%3E" loading="lazy" data-lazy="1" class="tf_svg_lazy" decoding="async" data-tf-src="https://i.imgur.com/PWHq4d4m.jpg" alt="" title="source: imgur.com"/><noscript><img decoding="async" data-tf-not-load src="https://i.imgur.com/PWHq4d4m.jpg" alt="" title="source: imgur.com"/></noscript></a></figure>



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