{"id":9983,"date":"2023-12-31T06:50:57","date_gmt":"2023-12-31T06:50:57","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9983"},"modified":"2023-12-31T06:52:07","modified_gmt":"2023-12-31T06:52:07","slug":"visual-novel-interactive-story-system-using-ai-generated-art","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/visual-novel-interactive-story-system-using-ai-generated-art\/","title":{"rendered":"Visual Novel\/Interactive Story System using AI-Generated Art"},"content":{"rendered":"\n<p>In addition to my main project, I have been working on a simple concept for a system (Using the Unity game engine) that I can use to create Visual novels, and interactive stories.<\/p>\n\n\n\n<p>Initially, this will use simple 2D art, sprites, etc, which means I can generate almost all of the artwork using AI-Generated art. <\/p>\n\n\n\n<p>However, if it works out, I can add more complex 3D geometry in future, and create point-and-click games, and other projects that are a hybrid of 2D and conventional 3D art.<\/p>\n\n\n\n<p>Using AI generated art would allow me to develop smaller projects more quickly, while still being able to work on my main game, which I would not be able to do if I was working on multiple complex 3D projects.<\/p>\n\n\n\n<p>Most of the basic logic for displaying, selecting, and interacting with sprites is already done for the interactive story system, as well as basic text display, etc.<\/p>\n\n\n\n<p>The main problem now is figuring out how to generate consistent characters with stable diffusion.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In addition to my main project, I have been working on a simple concept for a system (Using the Unity game engine) that I can use to create Visual novels, and interactive stories. Initially, this will use simple 2D art, sprites, etc, which means I can generate almost all of the artwork using AI-Generated art. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37,10,16],"tags":[],"class_list":["post-9983","post","type-post","status-publish","format-standard","hentry","category-ai","category-software-and-games","category-software-engines","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9983"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9983"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9983\/revisions"}],"predecessor-version":[{"id":9987,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9983\/revisions\/9987"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9983"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}