{"id":9973,"date":"2023-12-24T23:00:30","date_gmt":"2023-12-24T23:00:30","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9973"},"modified":"2023-12-24T23:12:12","modified_gmt":"2023-12-24T23:12:12","slug":"p0-b6-part-1350-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b6-part-1350-debugging-improvements\/","title":{"rendered":"P0-B6: Part 1350: Debugging, Improvements"},"content":{"rendered":"\n<p>The art for the fishing rods and fish items is now basically done.<\/p>\n\n\n\n<p>There is a simple, craftable, fishing rod, which can be made from items in the world, as well as a higher-quality fishing rod that can be manufactured (Or, eventually, bought).<\/p>\n\n\n\n<p>There are also some fish types, that can be caught, and eaten raw (with a risk of contamination) or cooked.<\/p>\n\n\n\n<p>I have also added in new traits, etc, for the fishing action.<\/p>\n\n\n\n<p>The next step is to actually implement the logic for the fishing action.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The art for the fishing rods and fish items is now basically done. There is a simple, craftable, fishing rod, which can be made from items in the world, as well as a higher-quality fishing rod that can be manufactured (Or, eventually, bought). There are also some fish types, that can be caught, and eaten [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,36,10,34,11],"tags":[],"class_list":["post-9973","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b6","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9973"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9973"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9973\/revisions"}],"predecessor-version":[{"id":9978,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9973\/revisions\/9978"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9973"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9973"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9973"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}