{"id":9957,"date":"2023-12-10T19:56:39","date_gmt":"2023-12-10T19:56:39","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9957"},"modified":"2023-12-10T19:56:39","modified_gmt":"2023-12-10T19:56:39","slug":"p0-b6-part-1343-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b6-part-1343-debugging-improvements\/","title":{"rendered":"P0-B6: Part 1343: Debugging, Improvements"},"content":{"rendered":"\n<p>The next feature that I have been working on is to allow players to travel through the world without having access to a capital ship.<\/p>\n\n\n\n<p>This will be done using &#8220;jump gates&#8221;.<\/p>\n\n\n\n<p>This will require some code changes, since the current system assumes that the player will always be changing zones in a capital ship.<\/p>\n\n\n\n<p>Preliminary work into the new jump gate system seems to be going well, but there is a lot more to do.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next feature that I have been working on is to allow players to travel through the world without having access to a capital ship. This will be done using &#8220;jump gates&#8221;. This will require some code changes, since the current system assumes that the player will always be changing zones in a capital ship. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,36,10,34,11],"tags":[],"class_list":["post-9957","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b6","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9957"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9957"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9957\/revisions"}],"predecessor-version":[{"id":9961,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9957\/revisions\/9961"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9957"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9957"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}