{"id":9945,"date":"2023-12-03T23:56:48","date_gmt":"2023-12-03T23:56:48","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9945"},"modified":"2023-12-03T23:56:48","modified_gmt":"2023-12-03T23:56:48","slug":"p0-b6-part-1340-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b6-part-1340-debugging-improvements\/","title":{"rendered":"P0-B6: Part 1340: Debugging, Improvements"},"content":{"rendered":"\n<p>The multiple control objects are going very well.<\/p>\n\n\n\n<p>I can change control objects dynamically, and these changes are stored on the network, so the players control object is correctly set when they load the game.<\/p>\n\n\n\n<p>I can also land, dock, undock, etc, using the new control objects.<\/p>\n\n\n\n<p>The player can also switch objects using a gui, this can be used to allow the player to choose a control object from a hanger or garage, when they have unlocked multiple objects.<\/p>\n\n\n\n<p>The next step is to get the control objects working in multiplayer. I will need to be able to switch the objects for all players currently connected to the server.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The multiple control objects are going very well. I can change control objects dynamically, and these changes are stored on the network, so the players control object is correctly set when they load the game. I can also land, dock, undock, etc, using the new control objects. The player can also switch objects using a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,36,10,34,11],"tags":[],"class_list":["post-9945","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b6","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9945"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9945"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9945\/revisions"}],"predecessor-version":[{"id":9948,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9945\/revisions\/9948"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}