{"id":9944,"date":"2023-12-03T23:54:33","date_gmt":"2023-12-03T23:54:33","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9944"},"modified":"2023-12-03T23:54:33","modified_gmt":"2023-12-03T23:54:33","slug":"p0-b6-part-1339-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b6-part-1339-debugging-improvements\/","title":{"rendered":"P0-B6: Part 1339: Debugging, Improvements"},"content":{"rendered":"\n<p>I am working on allowing the player to switch control objects dynamically.<\/p>\n\n\n\n<p>This is going well, but there are a lot of bugs and issues to solve here, since the control objects are hardcoded in multiple places.<\/p>\n\n\n\n<p>I have a concept working on the client side, and I have the server changes added to the database to store the control object persistently, the next step is to test and implement the changes properly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am working on allowing the player to switch control objects dynamically. This is going well, but there are a lot of bugs and issues to solve here, since the control objects are hardcoded in multiple places. I have a concept working on the client side, and I have the server changes added to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,36,10,34,11],"tags":[],"class_list":["post-9944","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b6","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9944"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9944"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9944\/revisions"}],"predecessor-version":[{"id":9947,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9944\/revisions\/9947"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9944"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9944"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9944"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}