{"id":9879,"date":"2023-10-08T23:55:24","date_gmt":"2023-10-08T22:55:24","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9879"},"modified":"2023-10-09T00:03:08","modified_gmt":"2023-10-08T23:03:08","slug":"p0-b6-part-1314-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b6-part-1314-debugging-improvements\/","title":{"rendered":"P0-B6: Part 1314: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made more improvements to the new strategic guis.<\/p>\n\n\n\n<p>It is now possible to view a &#8220;breadcrumb trail&#8221; that allows players to track enemy ships more easily, and I have improved the text display and readout, in addition to fixing some bugs.<\/p>\n\n\n\n<p>I have also started the process of improving the enemy AI. Currently, the AI always spawns near the player, and only works at close range.<\/p>\n\n\n\n<p>I need to improve this so that the AI can spawn anywhere in the star system, and can detect and track the player based on their speed and position, etc.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made more improvements to the new strategic guis. It is now possible to view a &#8220;breadcrumb trail&#8221; that allows players to track enemy ships more easily, and I have improved the text display and readout, in addition to fixing some bugs. I have also started the process of improving the enemy AI. Currently, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,36,10,34,11],"tags":[],"class_list":["post-9879","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b6","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9879"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9879"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9879\/revisions"}],"predecessor-version":[{"id":9886,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9879\/revisions\/9886"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9879"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9879"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9879"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}