{"id":9874,"date":"2023-10-01T20:12:55","date_gmt":"2023-10-01T19:12:55","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9874"},"modified":"2023-10-01T20:12:55","modified_gmt":"2023-10-01T19:12:55","slug":"p0-b6-part-1312-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b6-part-1312-debugging-improvements\/","title":{"rendered":"P0-B6: Part 1312: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made further improvements to the guis, and I have started working with the next major improvement, which is to the AI navigation and logic.<\/p>\n\n\n\n<p>I discovered a bug here that occurs when AI ships spawn far from the player, their position does not update correctly because they are so far from the origin.<\/p>\n\n\n\n<p>This has been fixed, this wasn&#8217;t too serious.<\/p>\n\n\n\n<p>I am now in the process of adding different AI search patterns that the player will need to predict and avoid.<\/p>\n\n\n\n<p>Currently, the AI spawns close to the players ship, but I want to change this so that the AI spawns at random in the system, at a location that could be far from the player.<\/p>\n\n\n\n<p>The player will then need to plot a course using the guis to avoid, or intercept, the AI.<\/p>\n\n\n\n<p>These improvements will take quite a long time.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/D8vvX3V\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/D8vvX3Vm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Sq71TXD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Sq71TXDm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made further improvements to the guis, and I have started working with the next major improvement, which is to the AI navigation and logic. I discovered a bug here that occurs when AI ships spawn far from the player, their position does not update correctly because they are so far from the origin. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,36,10,34,11],"tags":[],"class_list":["post-9874","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b6","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9874"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9874"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9874\/revisions"}],"predecessor-version":[{"id":9875,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9874\/revisions\/9875"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9874"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9874"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9874"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}