{"id":9803,"date":"2023-07-30T19:34:03","date_gmt":"2023-07-30T18:34:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9803"},"modified":"2023-07-30T19:34:03","modified_gmt":"2023-07-30T18:34:03","slug":"p0-b5-part-1284-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1284-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1284: Debugging, Improvements"},"content":{"rendered":"\n<p>I have added a small number of new items that the player can purchase within cities only, and I have added more vendors and vending machines that the player can buy items from.<\/p>\n\n\n\n<p>In addition to that, I have improved the AI NPC code to add unique names for each NPC. This should increase immersion during player interactions.<\/p>\n\n\n\n<p>I have also fixed some bugs where the player and AI positions were incorrect when they interacted with objects in the enviroment.<\/p>\n\n\n\n<p>The next goal is to optimise and test the city more, and then spend some more time on the AI graph system, there are still issues here that I would like to look at further.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/tlJT2Mp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tlJT2Mpl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/84bXfHX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/84bXfHXl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/RZ9qnwv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/RZ9qnwvl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have added a small number of new items that the player can purchase within cities only, and I have added more vendors and vending machines that the player can buy items from. In addition to that, I have improved the AI NPC code to add unique names for each NPC. This should increase immersion [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,33,10,34,11],"tags":[],"class_list":["post-9803","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b5","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9803"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9803"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9803\/revisions"}],"predecessor-version":[{"id":9804,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9803\/revisions\/9804"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}