{"id":9786,"date":"2023-07-16T14:28:35","date_gmt":"2023-07-16T13:28:35","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9786"},"modified":"2023-07-16T14:28:35","modified_gmt":"2023-07-16T13:28:35","slug":"p0-b5-part-1276-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1276-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1276: Debugging, Improvements"},"content":{"rendered":"\n<p>After finishing some minor bug fixes and improvements to the apartments, I have moved on to adding support for NPC&#8217;s to enter, leave, and move around, within apartment interiors.<\/p>\n\n\n\n<p>This is proving to be very difficult. The AI has to leave one nav graph (The exterior city graph) and enter another one. There are quite a number of issues and problems arising from this.<\/p>\n\n\n\n<p>I have succeeded in getting the NPC&#8217;s placed on the navgraph, but the logic for navigation and pathfinding is causing issues.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After finishing some minor bug fixes and improvements to the apartments, I have moved on to adding support for NPC&#8217;s to enter, leave, and move around, within apartment interiors. This is proving to be very difficult. The AI has to leave one nav graph (The exterior city graph) and enter another one. There are quite [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,33,10,34,11],"tags":[],"class_list":["post-9786","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b5","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9786"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9786"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9786\/revisions"}],"predecessor-version":[{"id":9787,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9786\/revisions\/9787"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9786"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9786"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9786"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}