{"id":9781,"date":"2023-07-09T23:46:45","date_gmt":"2023-07-09T22:46:45","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9781"},"modified":"2023-07-09T23:46:45","modified_gmt":"2023-07-09T22:46:45","slug":"p0-b5-part-1274-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1274-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1274: Debugging, Improvements"},"content":{"rendered":"\n<p>I am having some issues with the AI navmesh generation, but these issues are solveable.<\/p>\n\n\n\n<p>The graph generation is working fine, but I need to rewrite some of the pathfinding logic to work with the new type of interior building.<\/p>\n\n\n\n<p>I have already made many improvements to the new pathfinding system that fix bugs and add new features, and smooth out the movements itself.<\/p>\n\n\n\n<p>I will probably need to replace the older interior navigation system with the new one eventually.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Znq0Jp7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Znq0Jp7l.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/pq0kqum\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pq0kquml.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/9FJmudq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/9FJmudql.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I am having some issues with the AI navmesh generation, but these issues are solveable. The graph generation is working fine, but I need to rewrite some of the pathfinding logic to work with the new type of interior building. I have already made many improvements to the new pathfinding system that fix bugs and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,33,10,34,11],"tags":[],"class_list":["post-9781","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b5","category-software-and-games","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9781"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9781"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9781\/revisions"}],"predecessor-version":[{"id":9782,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9781\/revisions\/9782"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9781"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9781"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9781"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}