{"id":9767,"date":"2023-07-02T23:57:52","date_gmt":"2023-07-02T22:57:52","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9767"},"modified":"2023-07-03T00:05:12","modified_gmt":"2023-07-02T23:05:12","slug":"p0-b5-part-1270-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1270-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1270: Debugging, Improvements"},"content":{"rendered":"\n<p>The next step is to spend a few weeks improving the cities in the game. <\/p>\n\n\n\n<p>In particular, I want to add new artwork, and add more procedural decorations to make the cities feel more &#8220;lived in&#8221;. I also want to add the ability for the player to earn credits by performing various tasks and jobs.<\/p>\n\n\n\n<p>The first thing to do is to create some new items that will be useful in a city environment, such as new food and drink items, and credits chips, etc.<\/p>\n\n\n\n<p>I will also create a new apartment block that the player can rent or buy rooms in while staying in a particular city.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next step is to spend a few weeks improving the cities in the game. In particular, I want to add new artwork, and add more procedural decorations to make the cities feel more &#8220;lived in&#8221;. I also want to add the ability for the player to earn credits by performing various tasks and jobs. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,33,10,16,34,11],"tags":[],"class_list":["post-9767","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b5","category-software-and-games","category-software-engines","category-spirit-of-the-stars","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9767"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9767"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9767\/revisions"}],"predecessor-version":[{"id":9774,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9767\/revisions\/9774"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}