{"id":9748,"date":"2023-06-18T05:42:20","date_gmt":"2023-06-18T04:42:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9748"},"modified":"2023-06-18T05:43:20","modified_gmt":"2023-06-18T04:43:20","slug":"p0-b5-part-1264-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1264-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1264: Debugging, Improvements"},"content":{"rendered":"\n<p>I have added some more actions to the AI system, as well as more testing and integration with the existing AI system.<\/p>\n\n\n\n<p>I have also improved the AI logic so that the AI will not interact with objects that the player is already interacting with, etc.<\/p>\n\n\n\n<p>There were also a few bugs with the pathfinding and navigation that I fixed as well.<\/p>\n\n\n\n<p>I have also added a distance check to disable the dynamic graphs when the player gets far enough away. At this distance, the AI won&#8217;t be visible, and so it doesn&#8217;t need to move.<\/p>\n\n\n\n<p>The next goal is to add persistence to the system, and test it over the network, and then do some final debugging.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have added some more actions to the AI system, as well as more testing and integration with the existing AI system. I have also improved the AI logic so that the AI will not interact with objects that the player is already interacting with, etc. There were also a few bugs with the pathfinding [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9748","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9748"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9748"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9748\/revisions"}],"predecessor-version":[{"id":9751,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9748\/revisions\/9751"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9748"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9748"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9748"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}