{"id":9742,"date":"2023-06-18T05:27:23","date_gmt":"2023-06-18T04:27:23","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9742"},"modified":"2023-06-18T05:27:23","modified_gmt":"2023-06-18T04:27:23","slug":"p0-b5-part-1262-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1262-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1262: Debugging, Improvements"},"content":{"rendered":"\n<p>I have managed to mostly solve the AI issue.<\/p>\n\n\n\n<p>I was not able to create a generalised solution, but I was able to come up with a concept that allows the AI to properly follow navgraphs while exploring the world, which is the main goal that I wanted to achieve.<\/p>\n\n\n\n<p>I was hoping that I could also use this solution to improve the existing navmesh generation for cities, etc, but this was not possible.<\/p>\n\n\n\n<p>However the results that I achieve seem reliable, and work well. I still have quite a bit of testing to go though.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have managed to mostly solve the AI issue. I was not able to create a generalised solution, but I was able to come up with a concept that allows the AI to properly follow navgraphs while exploring the world, which is the main goal that I wanted to achieve. I was hoping that I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9742","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9742"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9742"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9742\/revisions"}],"predecessor-version":[{"id":9743,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9742\/revisions\/9743"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}