{"id":9735,"date":"2023-06-11T19:01:10","date_gmt":"2023-06-11T18:01:10","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9735"},"modified":"2023-06-11T19:01:10","modified_gmt":"2023-06-11T18:01:10","slug":"p0-b5-part-1259-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1259-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1259: Debugging, Improvements"},"content":{"rendered":"\n<p>I have fixed a complex bug with the multiplayer avatars where, in some cases, a duplicate avatar was appearing in the world.<\/p>\n\n\n\n<p>I have also created a concept for the dynamic navmesh.<\/p>\n\n\n\n<p>Creating an asychronous navmesh in the world, which is rotated to an arbitrary y-up, is not difficult, I have done this before in other parts of the project.<\/p>\n\n\n\n<p>The graph is being generated correctly, and with some tweaking, I was able to produce a navigation graph that should work great for the AI, and generates quickly.<\/p>\n\n\n\n<p>The main problem will be with adding the AI to the graph, and making them walk on a graph that is effectively rotated to a non-y-up angle.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have fixed a complex bug with the multiplayer avatars where, in some cases, a duplicate avatar was appearing in the world. I have also created a concept for the dynamic navmesh. Creating an asychronous navmesh in the world, which is rotated to an arbitrary y-up, is not difficult, I have done this before in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9735","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9735"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9735"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9735\/revisions"}],"predecessor-version":[{"id":9736,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9735\/revisions\/9736"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9735"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9735"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9735"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}