{"id":9722,"date":"2023-06-04T04:27:46","date_gmt":"2023-06-04T03:27:46","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9722"},"modified":"2023-06-04T04:27:46","modified_gmt":"2023-06-04T03:27:46","slug":"p0-b5-part-1256-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1256-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1256: Debugging, Improvements"},"content":{"rendered":"\n<p>I have been working on improving persistence in the project. The damage to the players ship is now stored per-session, instead of being reset when the game ends.<\/p>\n\n\n\n<p>I have also added a paging system for persistent objects on the server.<\/p>\n\n\n\n<p>Most of the groundwork for this was already done, but it wasn&#8217;t fully implemented.<\/p>\n\n\n\n<p>All persistent objects are now paged in and out based on their zone, and their distance to the user, this is a standard feature that is required now that the number of persistent objects is increasing.<\/p>\n\n\n\n<p>I intend to continue working on debugging and testing for a few weeks, before moving on to other areasof the project.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on improving persistence in the project. The damage to the players ship is now stored per-session, instead of being reset when the game ends. I have also added a paging system for persistent objects on the server. Most of the groundwork for this was already done, but it wasn&#8217;t fully implemented. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9722","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9722"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9722"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9722\/revisions"}],"predecessor-version":[{"id":9726,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9722\/revisions\/9726"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9722"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9722"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9722"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}