{"id":9708,"date":"2023-05-21T09:56:27","date_gmt":"2023-05-21T08:56:27","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9708"},"modified":"2023-05-21T09:56:27","modified_gmt":"2023-05-21T08:56:27","slug":"p0-b5-part-1252-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b5-part-1252-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1252: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made some improvements to the multiplayer code, and fixed some other bugs that I noticed, but the floating origin issues with the terrain scanner have still not been fixed.<\/p>\n\n\n\n<p>I have also made some improvements to the procedural generation code, to fix some minor issues.<\/p>\n\n\n\n<p>I have come up with a concept solution for the floating origin issues, but I have not fully implemented it yet. I may not be able to use async\/await for this soluton, but even a less optimal solution should work ok for now.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some improvements to the multiplayer code, and fixed some other bugs that I noticed, but the floating origin issues with the terrain scanner have still not been fixed. I have also made some improvements to the procedural generation code, to fix some minor issues. I have come up with a concept solution [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9708","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9708"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9708"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9708\/revisions"}],"predecessor-version":[{"id":9709,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9708\/revisions\/9709"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}