{"id":9695,"date":"2023-05-14T23:58:30","date_gmt":"2023-05-14T22:58:30","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9695"},"modified":"2023-05-15T00:16:08","modified_gmt":"2023-05-14T23:16:08","slug":"p0-b4-part-1250-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1250-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1250: Debugging, Improvements"},"content":{"rendered":"\n<p>I have fixed several bugs on the server that were causing too many AI entities to spawn in the world, and I have run more tests on the client-side AI, and fixed another long-standing bug that I was having, in addition to several more networking related tests.<\/p>\n\n\n\n<p>The project seems to be quite stable, I have not found any major bugs or issues throughout my testing.<\/p>\n\n\n\n<p>The next major goal is to replace some of the asynchronous scanning code in the project with the new async\/await technique, to make it faster, more efficient, and better written.<\/p>\n\n\n\n<p>This is difficult, but I intend to spend a few days next week on it, and hopefully improve performance substantially.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have fixed several bugs on the server that were causing too many AI entities to spawn in the world, and I have run more tests on the client-side AI, and fixed another long-standing bug that I was having, in addition to several more networking related tests. The project seems to be quite stable, I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9695","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9695"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9695"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9695\/revisions"}],"predecessor-version":[{"id":9701,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9695\/revisions\/9701"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9695"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9695"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9695"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}