{"id":9684,"date":"2023-05-07T09:01:06","date_gmt":"2023-05-07T08:01:06","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9684"},"modified":"2023-05-15T00:16:48","modified_gmt":"2023-05-14T23:16:48","slug":"p0-b4-part-1245-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1245-debugging-improvements\/","title":{"rendered":"P0-B5: Part 1245: Debugging, Improvements"},"content":{"rendered":"\n<p>Most of the network player work is now done.<\/p>\n\n\n\n<p>All control object positions and rotations work, and I have run extensive tests with paging in and out players, and testing player followers\/companions, etc.<\/p>\n\n\n\n<p>I have also fixed some more minor issues that cropped up when I was testing these new changes.<\/p>\n\n\n\n<p>I have also added asynchronous loading of player objects, which should address some framerate and performance issues that I was having.<\/p>\n\n\n\n<p>I also fixed another major issue with performance which was caused by large numbers of persistent objects being loaded at once. I had not created this many objects in one place before, so this issue had gone unnoticed.<\/p>\n\n\n\n<p>There is still further optimisation needed here, but it is going very well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most of the network player work is now done. All control object positions and rotations work, and I have run extensive tests with paging in and out players, and testing player followers\/companions, etc. I have also fixed some more minor issues that cropped up when I was testing these new changes. I have also added [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,33,10,11],"tags":[],"class_list":["post-9684","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b5","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9684"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9684"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9684\/revisions"}],"predecessor-version":[{"id":9705,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9684\/revisions\/9705"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9684"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9684"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9684"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}