{"id":9663,"date":"2023-04-23T23:58:47","date_gmt":"2023-04-23T22:58:47","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9663"},"modified":"2023-04-23T23:58:47","modified_gmt":"2023-04-23T22:58:47","slug":"p0-b4-part-1237-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1237-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1237: Debugging, Improvements"},"content":{"rendered":"\n<p>I have started working on the multiplayer improvements.<\/p>\n\n\n\n<p>The first thing that I did is smooth out the player movement, there was quite a lot of rubber-banding going on. I managed to fix this by putting the movement updates into fixedupdate() rather than update.<\/p>\n\n\n\n<p>I will, however, need to do quite a lot of optimisation work on the existing networking system in the future.<\/p>\n\n\n\n<p>I am now working on spawning network objects every time an AI is generated on the client.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QoWr8SB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QoWr8SBl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/8dEXtcn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8dEXtcnl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Z2ple0D\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Z2ple0Dl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have started working on the multiplayer improvements. The first thing that I did is smooth out the player movement, there was quite a lot of rubber-banding going on. I managed to fix this by putting the movement updates into fixedupdate() rather than update. I will, however, need to do quite a lot of optimisation [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9663","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9663"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9663"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9663\/revisions"}],"predecessor-version":[{"id":9665,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9663\/revisions\/9665"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9663"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}