{"id":9608,"date":"2023-03-19T23:50:34","date_gmt":"2023-03-19T23:50:34","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9608"},"modified":"2023-03-19T23:50:34","modified_gmt":"2023-03-19T23:50:34","slug":"p0-b4-part-1215-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1215-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1215: Debugging, Improvements"},"content":{"rendered":"\n<p>I have been focusing on debugging and improving the crafting and inventory system.<\/p>\n\n\n\n<p>This system is very complex, and needs a lot of refactoring.<\/p>\n\n\n\n<p>In particular, I need to add a better way to craft small items either in the inventory or in the world.<\/p>\n\n\n\n<p>Currently, this is done by creating a dummy item on the ground, and combining other items with it to form the finished item.<\/p>\n\n\n\n<p>This is fine for large world objects, but it can be difficult to interact with small items like this.<\/p>\n\n\n\n<p>I don&#8217;t want to add a solely gui based approach, since this would hurt realism, so I plan to try to add some kind of immersive crafting system that works better for small items.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been focusing on debugging and improving the crafting and inventory system. This system is very complex, and needs a lot of refactoring. In particular, I need to add a better way to craft small items either in the inventory or in the world. Currently, this is done by creating a dummy item on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9608","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9608"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9608"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9608\/revisions"}],"predecessor-version":[{"id":9609,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9608\/revisions\/9609"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}