{"id":9599,"date":"2023-03-12T15:26:20","date_gmt":"2023-03-12T15:26:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9599"},"modified":"2023-03-12T15:26:20","modified_gmt":"2023-03-12T15:26:20","slug":"p0-b4-part-1211-traffic-system-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1211-traffic-system-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1211: Traffic System, Debugging, Improvements"},"content":{"rendered":"\n<p>The traffic system is now done.<\/p>\n\n\n\n<p>I have added some simple placeholder art to it, which I got from the asset store, and I have added simple random colours.<\/p>\n\n\n\n<p>There are still some minor issues, such as odd looking rotation when the vehicles are going around corners, but it works quite well.<\/p>\n\n\n\n<p>I have also fixed some other minor bugs, and added some new artwork to the ground cover system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The traffic system is now done. I have added some simple placeholder art to it, which I got from the asset store, and I have added simple random colours. There are still some minor issues, such as odd looking rotation when the vehicles are going around corners, but it works quite well. I have also [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9599","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9599"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9599"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9599\/revisions"}],"predecessor-version":[{"id":9600,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9599\/revisions\/9600"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}