{"id":9581,"date":"2023-03-05T23:53:00","date_gmt":"2023-03-05T23:53:00","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9581"},"modified":"2023-03-05T23:53:00","modified_gmt":"2023-03-05T23:53:00","slug":"p0-b4-part-1206-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1206-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1206: Debugging, Improvements"},"content":{"rendered":"\n<p>I have improved the decal projection system that I have been using in the project, so that I can add projectro decals underneath terrain objects.<\/p>\n\n\n\n<p>This improves the look of the game by adding more visual detail when the grass around the object is not being rendered.<\/p>\n\n\n\n<p>The next goal for the project is to add a traffic system to the cities.<\/p>\n\n\n\n<p>This will probably be quite difficult, but it is the last new feature that I want to add in this milestone.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/6C49E6G\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6C49E6Gm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/G0xN2SR\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/G0xN2SRm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have improved the decal projection system that I have been using in the project, so that I can add projectro decals underneath terrain objects. This improves the look of the game by adding more visual detail when the grass around the object is not being rendered. The next goal for the project is to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9581","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9581"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9581"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9581\/revisions"}],"predecessor-version":[{"id":9582,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9581\/revisions\/9582"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}