{"id":9577,"date":"2023-02-26T19:27:15","date_gmt":"2023-02-26T19:27:15","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9577"},"modified":"2023-02-26T19:27:15","modified_gmt":"2023-02-26T19:27:15","slug":"p0-b4-part-1205-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1205-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1205: Debugging, Improvements"},"content":{"rendered":"\n<p>In addition to finishing the ground cover exclusion system, I have also fixed several bugs with the project. These were mostly minor bugs related to object positioning in the world, etc.<\/p>\n\n\n\n<p>I also fixed a minor issue with the new road system.<\/p>\n\n\n\n<p>There are still a few minor bugs that I want to look at in the next few days, but I am more or less ready to move on now.<\/p>\n\n\n\n<p>The next goal is to work on adding a better decal system to the project that works properly with the terrain system tha I am using.<\/p>\n\n\n\n<p>Then,I want to  work on a &#8220;traffic&#8221; system for cities. I want to have AI generated vehicles driving in a reasonably realistic manner on roads, etc. <\/p>\n\n\n\n<p>Eventually, I want to extend the traffic and road systems, so that I can have roads being drawn across vast distances, with AI vehicles traveling along them.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In addition to finishing the ground cover exclusion system, I have also fixed several bugs with the project. These were mostly minor bugs related to object positioning in the world, etc. I also fixed a minor issue with the new road system. There are still a few minor bugs that I want to look at [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9577","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9577"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9577"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9577\/revisions"}],"predecessor-version":[{"id":9578,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9577\/revisions\/9578"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9577"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9577"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9577"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}