{"id":9552,"date":"2023-02-19T23:55:39","date_gmt":"2023-02-19T23:55:39","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9552"},"modified":"2023-02-19T23:55:39","modified_gmt":"2023-02-19T23:55:39","slug":"p0-b4-part-1196-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1196-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1196: Debugging, Improvements"},"content":{"rendered":"\n<p>The road concept is continuing to go well.<\/p>\n\n\n\n<p>I now have the ability to connect random points of interest with a procedurally generated road, which has collision, and is placed in a persistent location in the world.<\/p>\n\n\n\n<p>The next step is to make sure that this road is rotated correctly depending on the world orientation, and I also need to fix some issues with rendering, and the road points placement, etc.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YBt9BNB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YBt9BNBm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/3vYaYHq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/3vYaYHqm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/NF24XHg\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/NF24XHgm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/NKRHJIv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/NKRHJIvm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/mLrfh8Q\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mLrfh8Qm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The road concept is continuing to go well. I now have the ability to connect random points of interest with a procedurally generated road, which has collision, and is placed in a persistent location in the world. The next step is to make sure that this road is rotated correctly depending on the world orientation, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,11],"tags":[],"class_list":["post-9552","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9552"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9552"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9552\/revisions"}],"predecessor-version":[{"id":9553,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9552\/revisions\/9553"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}