{"id":9544,"date":"2023-02-12T20:08:13","date_gmt":"2023-02-12T20:08:13","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9544"},"modified":"2023-02-12T20:08:13","modified_gmt":"2023-02-12T20:08:13","slug":"p0-b4-part-1193-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1193-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1193: Debugging, Improvements"},"content":{"rendered":"\n<p>All of the artwork for the WFC module 3 is done and added to the world.<\/p>\n\n\n\n<p>I have also integrated it with the Tessera system, and it works reasonably well.<\/p>\n\n\n\n<p>The next step is to add random item generation, random NPC generation, and I also need to add the ability for the buildings to be spawned directly on the terrain, even if the terrain is slightly uneven.<\/p>\n\n\n\n<p>I have also made some improvements to the road generation.<\/p>\n\n\n\n<p>I have found a free asset that allows road mesh generation, and I intend to use this for the interactable element of the solution. I still need to figure out how to get it to work with the procedural generation system that I am using though.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All of the artwork for the WFC module 3 is done and added to the world. I have also integrated it with the Tessera system, and it works reasonably well. The next step is to add random item generation, random NPC generation, and I also need to add the ability for the buildings to be [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9544","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9544"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9544"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9544\/revisions"}],"predecessor-version":[{"id":9545,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9544\/revisions\/9545"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9544"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9544"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9544"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}