{"id":9542,"date":"2023-02-12T20:05:05","date_gmt":"2023-02-12T20:05:05","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9542"},"modified":"2023-02-12T20:05:05","modified_gmt":"2023-02-12T20:05:05","slug":"p0-b4-part-1192-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1192-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1192: Debugging, Improvements"},"content":{"rendered":"\n<p>The artwork for the next WFC module is mostly done. It is very basic, but it should work fine for proof of concept.<\/p>\n\n\n\n<p>Once I have the modelling done, I will texture and export all of the pieces, and then begin putting it together in the world.<\/p>\n\n\n\n<p>I will need to add random object spawn locations, NPC spawn locations, etc, which will take some time.<\/p>\n\n\n\n<p>I am also working on the next step of the road generation concept.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The artwork for the next WFC module is mostly done. It is very basic, but it should work fine for proof of concept. Once I have the modelling done, I will texture and export all of the pieces, and then begin putting it together in the world. I will need to add random object spawn [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,32,17,31,10,11],"tags":[],"class_list":["post-9542","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-meridian","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9542"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9542"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9542\/revisions"}],"predecessor-version":[{"id":9543,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9542\/revisions\/9543"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}