{"id":9537,"date":"2023-02-05T10:10:29","date_gmt":"2023-02-05T10:10:29","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9537"},"modified":"2023-02-05T10:10:29","modified_gmt":"2023-02-05T10:10:29","slug":"p0-b4-part-1190-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1190-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1190: Debugging, Improvements"},"content":{"rendered":"\n<p>I have added support for random NPC&#8217;s and item spawns, etc, to the randomly generated buildings.<\/p>\n\n\n\n<p>This is a significant improvement over the existing system.<\/p>\n\n\n\n<p>I have also fixed several bugs, and made several minor improvements.<\/p>\n\n\n\n<p>Interactable items, such as hackable items, turrets, etc, can also be randomly placed, and enemy AI can be randomly placed too.<\/p>\n\n\n\n<p>I have also started preliminary work on the road network. This will require several improvements to the random generation system, but it seems to be at least theoretically possible.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/C3ecRKJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/C3ecRKJm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/jgrsBV6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jgrsBV6m.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QvPIQxw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QvPIQxwm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have added support for random NPC&#8217;s and item spawns, etc, to the randomly generated buildings. This is a significant improvement over the existing system. I have also fixed several bugs, and made several minor improvements. Interactable items, such as hackable items, turrets, etc, can also be randomly placed, and enemy AI can be randomly [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,31,10,11],"tags":[],"class_list":["post-9537","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9537"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9537"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9537\/revisions"}],"predecessor-version":[{"id":9538,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9537\/revisions\/9538"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9537"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9537"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9537"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}